What happens if you let sidonis go




















PsiFive Status: Offline. By Guest - Tue Sep 04, pm. Guest Status: Offline. By Wulfram - Tue Sep 04, pm. You never take that decision away from him. If he wishes to serve as executioner, he should first hear the case for the defence. This, a thousandfold. I've always thought that convincing Garrus to forgive Sidonis grants Garrus more peace than letting him shoot his former squadmate.

Contrary to what Professor Viking says above, he actually does hesitate. He doesn't shoot Sidonis the moment he gets a chance.

When Shepard moves to the side for the first time, he doesn't take the shot. He just says "Keep him talking for a few more seconds". He even says as much when asked about this. Shepard asks "You sure you know what you're doing? He isn't sure. That may depend on the way the situation with Dr Saleon was resolved back in ME1, though. But if Shepard chooses to speak with Sidonis, they learn some important details that might have influenced their decision.

At the end of the mission, Shepard has a conversation with Garrus about its outcome. If Shepard convinced Garrus not to kill Sidonis, Garrus acknowledges there was still some good left in his former teammate. He then comments on how not everything is black and white and arguably comes away with a healthier mindset. The follow- up conversation on the Normandy stays the same regardless. It's a more satisfying experience to let him live.

On my renegede femshep I let garrus take the shot away, and based on how sidonis reacted it seemed like he was a total douche and totally deserved it. If you talk to sidonis it's so much more fleshes out, you know he feels all guilty and stuff. More topics from this board Legendary edition reveals ME2 is the worst of the triology. How exactly do I keep both Jacks and Mirandas loyalty? Build 5 Answers Aria's cache of goodies?

Side Quest 3 Answers On illium who should I have liara kill? General 7 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: Phoenixmon2 Phoenixmon2 11 years ago 1 When you think about it, the situation sucks no matter what.

Sniper rifles tend to make this task extremely easy. Now you have to climb up to his position by the platforms on your left. His final defenders are two LOKI Mechs that will deploy from the top level and start walking down to you. Take them out and keep climbing. Warning: Don't be lulled to sleep by the anticlimactic nature of this final encounter - the mechs have a considerable height and field-of-fire advantage over your group, so if you don't take them seriously and carefully the mission can end in an embarrassment.

Once at the door, the cutscene begins. By then hacking them as they approach, a substantial distraction of the YMIR can be achieved. As Shepard moves into position, Harkin is seen engaged in frenetic observation through the window.

Noticing Shepard's approach, he turns and runs—only to be intercepted by Garrus, who proceeds to slam him against a nearby wall in none too gentle a fashion. When Garrus' purpose becomes clear, however, Harkin is not forthcoming with Sidonis' location; apparently "it's bad for business.

Harkin quickly yields to Garrus' persuasion; staggering to his feet, he stumbles to a nearby terminal to contact Sidonis, and a rendezvous is soon arranged for mid-day outside Orbital Lounge. After severing communications Harkin makes a move to leave, but Garrus is not willing to overlook his former C-Sec colleague's criminality so easily. Taking aim with his pistol, Garrus suggests darkly that he doesn't mind slowing Harkin down.

At this point, you can use a Paragon interrupt to stop Garrus from shooting Harkin in the leg. If you do, Garrus will deliver Harkin a rather vicious headbutt as a parting shot instead. Regardless, Garrus ends the conversation with an ominous threat to return and "finish the job" if Sidonis doesn't show.

Note: If Garrus is allowed to shoot Harkin in the leg and Shepard is female, choosing a certain dialogue choice afterwards will result in Shepard telling Harkin: "You're lucky. I wouldn't have shot you in the leg. The squad takes a transport to the Lounge and in the transport you can either encourage Garrus or try to talk him out of it. Garrus points to a location where he will set up. He tells Shepard to draw Sidonis out and he will take the shot.

Garrus leaves the cab and it takes off. Down on the ground, Sidonis is waiting and Shepard motions him over.

This conversation starts with your dialogue choice to either warn Sidonis or allow Garrus to shoot him. If you warn Sidonis that you are a friend of Garrus, he gets scared and begins to walk away. If you miss the Paragon interrupt, he dies. If you make the interrupt, Shepard warns him to stay still. You can allow Garrus to take the shot, or continue the conversation to learn that Sidonis has become haunted and depressed by his betrayal.

If you have enough Paragon points, you can convince Garrus to spare him, or you can step aside for the last time. If you persuade Garrus to let Sidonis leave, Shepard tells him to get out and that Garrus has given him a second chance. Sidonis leaves after thanking Garrus and Shepard walks away. Once back at the transport you can discuss the encounter with Garrus and then return to the Zakera Ward Dock. Note: You will earn Paragon or Renegade points, respectively, depending on whether you prevent or allow Garrus to shoot Sidonis.

However, since morality point notifications are suppressed by area transitions, you will not receive the usual pop-up reporting the amount of points gained. See the Mass Effect 2 Morality Guide page for full details on what point rewards are possible.



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